Squidville Planning! [Co-Op build World, not Rp]

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Squidville Planning! [Co-Op build World, not Rp]

Post by thunderpants on Sat Jan 15, 2011 1:45 pm

This is just a place to organise the construction of the underwater city/town, which is being made by Me, Veoline, and possible Kingnecromancer

First of all we need a name, Ideas are below:
Squidville

Glassroof
Dometown
Bottom Rock City


Secondly concerning the construction of the project I have made a prototype schematic below, Hopefull it should be well lit and flood resistant. The multiple doors will help reduce the effects of any flood that does strike!




1, 2 and 3 are dome-like houses, they are 3 high, before the roof starts to tilt.
4 is an aquarium which will contain sand, green wool plants, squids hopefully and a sandcastle! It is a cylinder in shape with a closed top!

4 and 5 are public areas, (Turned into Shops, mines, governmental offices, memorials etc) Please note, it possible for neither to be used as a mine, and to connect a mine to the Reef-wall, via a tunnel!

Black = Glass
Orange = Orange Wool/Sci-fi Material
Yellow = Torch
Brown = Wooden Door
Blue = Water

Thirdly we need to come up with the political system! Should we have a mayor? Or just all work together?

Fourthly we need to design a logo that is 16 x 16! I suggest it has a squid-like symbol on it, and has blue as a background colour!

My Designs, I like the second the most! Also the Glass Texture overlay could be replaced with what ever texture is used in the new texturepack!



Once the Logo is chosen I'll make a signature for all the residents of Squidville!


You have chosen 2!


Fifthly I have built a skin which you can edit into your skin! Credit for Aegonian for the original skin!



Anyone have any queries/ideas?


Last edited by thunderpants on Wed Feb 02, 2011 11:14 am; edited 9 times in total

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Re: Squidville Planning! [Co-Op build World, not Rp]

Post by JorgasElite on Sat Jan 15, 2011 2:52 pm

Souns like a really good idea, Thunder. I will gladly help. Probably with the green plants, because I like burning cacti! Those squids, are really cool! But annoying. I was making Squid Mine, and They keep getting in! Did you find any Lapiz Lazuli yet?

EDIT: I think Squidville! But what's the floor going to be made of?

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Re: Squidville Planning! [Co-Op build World, not Rp]

Post by kingnecromancer on Sat Jan 15, 2011 3:01 pm

how about the floor is made of The bottom, or , SPONGES? they dont do anything, but its fun!
Or even gold?That might be too rare, but it would be really nice looking, and also how about Squidville, or Bottom rock city?

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Re: Squidville Planning! [Co-Op build World, not Rp]

Post by thunderpants on Sat Jan 15, 2011 3:09 pm

Seeing as sponges become pillars in the Teturepack, I was thinking smoothstone or half steps for the normal flooring but have it possible for house owners to make there own floors! (Must get blue dye!)

We could also build a shop (we can trade stuff sell to outsiders) and a mine, like the houses as extra domes attached to the right-angle connection pipes.

Also do we want to be part of the ERTN network?


Jorgas, Helping with plants is good but could you also help with some glass... This is gonna take a lot!


I think Squidville May become this places name!


Last edited by thunderpants on Sat Jan 15, 2011 4:52 pm; edited 1 time in total

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Re: Squidville Planning! [Co-Op build World, not Rp]

Post by Aegonian on Sat Jan 15, 2011 3:15 pm

How high will the city's highest point be? You'll have to find quite a deep sea to build a city in it, I think...

Oh, and sponges are sponges again, as the pillars looked awful. Anyone has an idea on what sponges should look like?

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Re: Squidville Planning! [Co-Op build World, not Rp]

Post by thunderpants on Sat Jan 15, 2011 3:24 pm

Aegonian wrote:How high will the city's highest point be? You'll have to find quite a deep sea to build a city in it, I think...

Oh, and sponges are sponges again, as the pillars looked awful. Anyone has an idea on what sponges should look like?

I have no idea, something that magenta isn't


I think about 7 high would be the cities highest point, (aquarium) and that could stick out of the water...


Either that or us lot are gonna have to dig an ocean deeper... Which sounds fun!

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Re: Squidville Planning! [Co-Op build World, not Rp]

Post by JorgasElite on Sat Jan 15, 2011 3:25 pm

I'll help with the glass to, don't worry. Squids are my freinds! Notix happy The squids will haunt you forever! Wonder if we'll even find the Lapiz Lazuri?

Edit: TNT!

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Re: Squidville Planning! [Co-Op build World, not Rp]

Post by thunderpants on Sat Jan 15, 2011 3:38 pm

JorgasElite wrote:I'll help with the glass to, don't worry. Squids are my freinds! Notix happy The squids will haunt you forever! Wonder if we'll even find the Lapiz Lazuri?

Edit: TNT!

NO WE WILL NOT MAKE THE FLOORS OUT OF TNT!



Okay Lapis Lazuri is as rare as diamonds but can be found in a bigger area...


Anywhere you can find gold... Layers 32 and below

Top of bedrock = 5

We need to mine out the layers
31 & 30 (32 and 29 Visible)
27 & 26 (28 and 25 Visible)
23 & 22 (24 and 21 Visible)
19 & 18 (20 and 17 Visible)
15 & 12 (16 and 11 Visible) Diamond Territory!
9 & 8 (10 and 7 Visible)

Below that would be hard due to bedrock


Aegonian, can you "trim" some unused chunks out of our map, to let them be regenerated with new stuff in? I,e Lapiz Lazuri


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Re: Squidville Planning! [Co-Op build World, not Rp]

Post by JorgasElite on Sat Jan 15, 2011 3:44 pm

I meant using TNT to blow the ocean floor up. That would be weirder than an artichoke pudding...............

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Re: Squidville Planning! [Co-Op build World, not Rp]

Post by kingnecromancer on Sat Jan 15, 2011 3:49 pm

actully, using tnt is not a bad idea. i cant believe how many responses there were!

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Re: Squidville Planning! [Co-Op build World, not Rp]

Post by Ryiin Taemera on Sat Jan 15, 2011 3:50 pm

Blowing up the ocean surface is not such a great idea, since the water flooding would act very weird and TNT works different underwater.

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Re: Squidville Planning! [Co-Op build World, not Rp]

Post by thunderpants on Sat Jan 15, 2011 4:27 pm

Ryiin Taemera wrote:Blowing up the ocean surface is not such a great idea, since the water flooding would act very weird and TNT works different underwater.

TNT doesn't destroy blocks when submerged...

It can be done, since when a water pool is deepened the flowing doesn't break.


Plus I found somewhere deep enough! It's Marked with a Dirt Block with a torch on top, it is between the Creeper Condos and The Duckling!

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Re: Squidville Planning! [Co-Op build World, not Rp]

Post by kingnecromancer on Sat Jan 15, 2011 4:39 pm

We could attach the ETNT(is that right) To the top of the aquarium, then have a latter or staircase that goes down.

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Re: Squidville Planning! [Co-Op build World, not Rp]

Post by thunderpants on Sat Jan 15, 2011 4:41 pm

kingnecromancer wrote:We could attach the ETNT(is that right) To the top of the aquarium, then have a latter or staircase that goes down.

It would easier to build underneath...


And due to space estrictions it would have to be a micro-station, (Harder to get on from!)

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Re: Squidville Planning! [Co-Op build World, not Rp]

Post by Veoline on Sat Jan 15, 2011 6:35 pm

The plans look great!

And perhaps a rapid transit network should be built, and connect Squidville to any other destination? Is that possible, actually? But it would be great!


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Re: Squidville Planning! [Co-Op build World, not Rp]

Post by thunderpants on Sat Jan 15, 2011 6:52 pm

It's all 1 level at the moment.

However should it be expanded upwards I will install water elevators!

We have discuss the ERTN... Maybe once we get it done



God this is hard to build!
I HATE WATER CURRENTS!

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Re: Squidville Planning! [Co-Op build World, not Rp]

Post by kingnecromancer on Sat Jan 15, 2011 7:21 pm

Save some trouble for me.

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Re: Squidville Planning! [Co-Op build World, not Rp]

Post by thunderpants on Sat Jan 15, 2011 8:59 pm

This place will take a while...

I've finished less that 1/4 o fthe aquarium area...

EDIT: Scarp that central ring done, Aquarium 1/2 done!

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Re: Squidville Planning! [Co-Op build World, not Rp]

Post by JorgasElite on Sun Jan 16, 2011 2:37 am

I had to leave for the sister's volleyball tournament. It's going to be on till monday. JOY.

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Re: Squidville Planning! [Co-Op build World, not Rp]

Post by thunderpants on Sun Jan 16, 2011 11:57 am

I've updated the op, and add my logo designs! Anyone like 'em? I love the lil squid icon I made!

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Re: Squidville Planning! [Co-Op build World, not Rp]

Post by kingnecromancer on Sun Jan 16, 2011 3:58 pm

Can we convince Aeg to turn your symbol into a block?(Hey, that could be magneta!)
I like the second one the best!

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Re: Squidville Planning! [Co-Op build World, not Rp]

Post by Veoline on Sun Jan 16, 2011 4:37 pm

I like the second best as well.

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Re: Squidville Planning! [Co-Op build World, not Rp]

Post by thunderpants on Sun Jan 16, 2011 5:05 pm

Second it is, and we got light blue! I bagsied it really quickly!

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Re: Squidville Planning! [Co-Op build World, not Rp]

Post by kingnecromancer on Sun Jan 16, 2011 6:54 pm

I was watching a video, then i got a really good idea,
Cannons!
Imagine this, your in your house, minding your own buisness, when a TnT(or a pig, or a player) lands next to your house! It seems so cool, and simple!

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Re: Squidville Planning! [Co-Op build World, not Rp]

Post by thunderpants on Sun Jan 16, 2011 7:05 pm

kingnecromancer wrote:I was watching a video, then i got a really good idea,
Cannons!
Imagine this, your in your house, minding your own buisness, when a TnT(or a pig, or a player) lands next to your house! It seems so cool, and simple!

Chicken cannon are possible atm, and cannons are generally frowned upon since they are too high tech...



Maybe if you had to reload manually then yeah!

Or maybe trebuchets!

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