Mods we want!

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Re: Mods we want!

Post by thunderpants on Mon May 02, 2011 10:46 am

Yay!

Just a question, would it be possible to make the "Axe" Skill also work with pickaxes?

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Re: Mods we want!

Post by JorgasElite on Mon May 02, 2011 1:42 pm

That would be great! Fighting with picks and axes. Orcs don't care what they fight with.

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Re: Mods we want!

Post by Ryiin Taemera on Mon May 02, 2011 2:15 pm

Offcourse that's possible, but that will need us to change the mod code.
So, I don't think we're going to add that.

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Re: Mods we want!

Post by kingnecromancer on Mon May 02, 2011 3:22 pm

Can we make unarmed for all races, or should we not add it at all?
And should the elves have archery/Herbalism?

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Re: Mods we want!

Post by Ryiin Taemera on Mon May 02, 2011 3:41 pm

Herbalism is for townfarmers. Unarmed won't be added.
The archery skill will most likely interfere with our most beloved plugin Archery, which already adds a significant amount of overpowerish to bows and arrows.
Races other than Elves can't use bows at all. You will lose an arrow if you shoot, but they don't shoot the projectile.

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Re: Mods we want!

Post by kingnecromancer on Mon May 02, 2011 8:26 pm

OK.
(forgot what I wanted to ask...)

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Re: Mods we want!

Post by JorgasElite on Mon May 02, 2011 8:41 pm

Okay. So we can sell you high-quality orc-ish bows and arrows, but not use them ourselves.

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Re: Mods we want!

Post by Ryiin Taemera on Mon May 02, 2011 8:43 pm

Nope, there are no high-quality orc-ish bows and arrows.
And yes, I just said that you can't shoot arrows, thanks for clarifying.

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Re: Mods we want!

Post by thunderpants on Mon May 02, 2011 8:56 pm

I could of sworn McMMO had the ability to easily create new skills or modify existing ones!

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Re: Mods we want!

Post by kingnecromancer on Mon May 02, 2011 11:45 pm

I did too...

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Re: Mods we want!

Post by Ryiin Taemera on Mon May 02, 2011 11:47 pm

Yes, I can remember something similar as well, but not in that way (adding pickaxe to Axes skill).

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Re: Mods we want!

Post by JorgasElite on Wed May 04, 2011 1:45 pm

Same with all you guys with that....

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Re: Mods we want!

Post by kingnecromancer on Wed May 04, 2011 11:10 pm

Meh, we should all hust read the wiki.

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Re: Mods we want!

Post by thunderpants on Tue May 31, 2011 12:14 pm

I found a good looking mod...

http://forums.bukkit.org/threads/misc-fun-appleseed-v0-5-0-plant-apple-trees-not-your-standard-apples-from-leaves-plugin-803.17961/

Just watch the video, COOKIE TREES!

Also, while we are rebuilding could we have, http://forums.bukkit.org/threads/admin-gimme-v1-1-2-a-lightweight-item-with-a-blacklist-and-whitelist-803.11303/

That way we can spawn in birch and pine logs and leaves, as well as coloured wool!

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Re: Mods we want!

Post by thunderpants on Mon Aug 29, 2011 1:04 pm

I realised. We have Vampires why not get these?

http://forums.bukkit.org/threads/mech-fun-rpg-the-werewolf-v1-5-become-an-epic-werewolf-spout-1060.31841/

I wouldn't mind being one Razz

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Re: Mods we want!

Post by epicksl on Mon Jan 16, 2012 2:01 pm

Just a few points I would like.
1) Please dont make the chatbox a billion overpowering neon colors.
2) in the chat don make the titles before peoples names really long....(EX. <elf><gardenhall><member><epicksl> *message here*) that would be annoying.
3)Make chests lockable and have a sethome
4)World guard essential buildings in each township
5)Nerf fire (dont let the huge wood elf forest go up in flames)
6)If more gems and minerals are to be added through mods, make the textures look nice. Most mods make them look plain cheesy.
7)No warps. That would be completely unfair in a huge rp map
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Re: Mods we want!

Post by Aegonian on Mon Jan 16, 2012 2:22 pm

1) We intend to keep the chatbox look clean: colored text doesn't fit an RP's chatbox.
2) We will probably only display the personal name. In some cases, the surname might be displayed too, but that's all.
*In the RP, the chat will be local. You can only see what people say when you are within a certain range. There will be shouting, which allows for greater range, and there will be an emergency channel, I think.
3) Lockable chests are almost certain, but we are not yet sure about using a plug-in that supports houses.
4) Essential buildings?
5) Fire has been nerved already. If it hadn't, the various lava lakes (most of which have been removed by now) would have burned down half of the map.
6) We won't add any more ores or anything for now. If ever we do add custom blocks, I will create my own textures, or use textures from the Dokucraft Customizer.
7) For now at least, the only warping plug-in we intend to use is one that allows people to travel from one port to another for a fee, and only at certain times.

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Re: Mods we want!

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