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Post by thunderpants Fri Mar 22, 2013 4:21 pm

If we as a Minecraft server could have a custom client + server mod, which features would you like to see?

I for one would like to see some complexity in Mining, some more complexity in crafting (alloys of metals) and Area based damaged (Oh your legs are broken, enjoy crawling...)

Oh and Yes I will end up doing a Huge List

-Localised Damage, and therefore localised healing and effects based on injuries.
-More advanced processing of Ores (Acids, Potions, Alkalis, Alchemy and Electrolysis)
-More advanced processing of Ingots
-More advanced processing of Tools and Armour (Different Sprites and Names based on Player Race)
-More Complexity of Mining
-More Fuels based off plants (and Ores?)
-Thirst
-Addition of Drinks (Tea, Coffee, Water, Beer, Mead, Wine)
-More Crops
-More Flowers
-More Trees
-More particles!
-Disease (Infinite length diseases, cured by Elixirs or Rest and Food and Thrist Saturation.)
-Elixirs as Disease cures
-Support for different races
-Custom player models
-Race-specific abilities/stats (speed, jump height, damage, foodstuffs, drinks, diseases)
-Adjustable bow range
-More Vehicles (depending on theme, aircraft, ships, spaceships!)
-More dimensions, with custom textures and biomes
-More Ranged Weapons
-More Melee Weapons
-More Unique Weapons
-Parrots
-Food Decaying
-Anti-food decay means
-Furnace Safety
-Ovens
-Steampower
-Disease brewing
-Herbs for Medicine
-Magical Armour
-Stamina/Energy
-Climbing Gear
-More Animals (Aggressive versions)
-Stealth Weapons
-Armour Weights

Order which I would the stuff in
More Flowers
More Herbs
Diseases
Thirst


Last edited by thunderpants on Mon Mar 25, 2013 8:59 pm; edited 8 times in total
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Post by JorgasElite Fri Mar 22, 2013 7:40 pm

Those features sound nice, how about ways to create different kind of fuels using plants? And maybye tea and other drinks.
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Post by thunderpants Fri Mar 22, 2013 7:58 pm

Oh maybe, perhaps as cheaper potions?

Maybe factor that into ore processing? You want to make chemicals to react with the ores to purify them, but some of those chemicals are in fact drinks.

Oh support for different races?
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Post by JorgasElite Fri Mar 22, 2013 9:20 pm

There's a very interesting way of getting pure aluminum, and it has to do with electrolyzed water pools. Could be something to add.

I was thinking of drinks having to be mandatory thing for survival, as thirst. Water would be a very low grade thirst modifier due to it being so common, while things such as lemonade or tea could be higher. Only if you are that good at programming.
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Post by thunderpants Fri Mar 22, 2013 9:27 pm

I never said that I was using this a potential to-code list did I? >.> <.<

Anyway that would just be Copying and tweaking the Hunger code.

Okay thirst for survival, how about disease? They are like long length potion effects, that survive you respawning. Usual cure is to rest in bed and keep thirst and hunger saturation high. (Maybe Potions of Healing helping... Or the introduction of elixirs?)

And yeah obtaining Pure Metals from electrolysis is interesting, but should be hard/rare due to the only electricity coming from lightning, although perhaps xp could be used like a magical mana and create arcane electricity within a machine to process it, by draining it from a user/prisoner.
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Post by Aegonian Fri Mar 22, 2013 9:46 pm

What theme would this use? Modern/futuristic, medieval/fantasy?

Anyway, here are a couple of features I've always liked:

-Race-specific abilities/stats (speed, jump height, damage etc)
-Adjustable bow range
-Custom player models
-More particles!
-Vehicles (depending on theme, aircraft, ships, spaceships!)
-More dimensions, with custom textures and biomes

What I would like most of all is an Elithian Alliance mod, which adds all of the major races of the roleplay, a number of planets, and of course, spaceships!
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Post by JorgasElite Fri Mar 22, 2013 9:55 pm

I thought we were making the mod futuristic.

More dimensions is one thing I like. If there's too much in one world, things would start to get very rare/common.
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Post by thunderpants Fri Mar 22, 2013 10:04 pm

I wasn't sure what sort of mod you where planning, I was doing a generic we'd want to add. I was doing fantasy though.

Other dimensions, so the different planets?

How about more ranged weapons, other than just a bow. Like a slingshot (fires flint) and more advanced crossbows, blaze rod bows and even muskets/lasers.

Looks like this got the forum moving a bit, we're good at planning.


Also how about making food decay, thus making you need hot and cold boxes (Cool food if it's raw to prevent it rotting, warm it if it's cooked.) And making Furnaces emit toxic smoke which can be piped through hollow block chimneys to remove it from player level, and making food cooked in a Furnace be Industrial Cooked, and give less food saturation (thus prompting the use of a new oven which cooks food better and emits a lot less toxic gas)

Then I'd like to lastly add a Steam Furnace, Boiler, Pipes and Oven. The Furnace and Oven needs Steam Power to cook ores and food respectively, but no toxic gases are released. The Steam Power can be Pipeed by the Steam Pipes (Which are full hollow blocks unless Tekkit/FTB style) and they can extract it from steam boilers. Steam Boilers are 2 block high creations which do emit toxic gases (and thus need chimney blocks) and cook buckets of water into steam.

The toxic gases would give you a non-contagious disease (possibly coal-lung?) and lastly diseases should be able to be randomly crafted as a more advanced poison potion.

Now for Balances sake (Magic/Technology) I'd also like to see conjured armour and weapons (akin to skyrim's bound weapons and armour[?]) and also enchanted jewelry which could be used as a way to produce said armour. Oh are you wearing a Pendent of the Protection? Enjoy a free magic chestplate.

But with all this magical armour, use mundane armour users will feel left out no? Well how about some awesome mundane armours, and heck lets give technology an armour as well plateauing in 3 peaks.
Steampowered Exosuit = May not be as tough but provides different bonuses, (steampowered jetpacks anyone?)
Conjured Coating = Lightweight and never ending, with the abillity to lift yourself through the skies.
Dragon Hide = Reanimated by your will, with 3d wings and some special powers, but main focus on toughness
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Post by JorgasElite Sun Mar 24, 2013 5:23 pm

Great ideas, I like the idea of the toxic gas from furnaces. Always hate when Bocaj makes 50 furnaces and puts them in the center of his house.

For the steampowered equipment there should be some new crafting bench for it, with gears and stuff over it.
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Post by kingnecromancer Sun Mar 24, 2013 7:38 pm

I have not really contributed to this discussion, but I do not have much to add.

I suppose I would like to see A much more in-depth nature feel, with
-Trapping
-Medicinal herbs
-A darker shade for everything (the forests in minecraft feel a bit off, don't ya think?)
-More animals
-A lot of taming
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Post by Aegonian Sun Mar 24, 2013 8:29 pm

Great ideas, everyone! The toxic gases are an awesome idea, especially if we can give them a visual representation (particles?). The additional ranged weapons are really nice too! How about smoke bombs that can be thrown?

And possibly a way to climb blocks. I've always wanted to have more agility in Minecraft.
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Post by kingnecromancer Sun Mar 24, 2013 8:31 pm

For more movement, I was thinking the smart movement mod. If we can do multiplayer, it would be amazing!

Edit: With a bit of work, it is indeed multiplayer Very Happy
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Post by thunderpants Sun Mar 24, 2013 8:57 pm

Aegonian wrote:Great ideas, everyone! The toxic gases are an awesome idea, especially if we can give them a visual representation (particles?). How about smoke bombs that can be thrown?

Modified Fireworks with Blindness potion effect? Nice and easy.

Aegonian wrote:And possibly a way to climb blocks. I've always wanted to have more agility in Minecraft.
kingnecromancer wrote:For more movement, I was thinking the smart movement mod. If we can do multiplayer, it would be amazing!

Smart Movement Mod + Custom Races = HUGE PAIN IN REARSIDE
Basically Smart Moving Mod doesn't have a movement api so anything that changes the player model breaks it.

Maybe for climbing we could have a climbing tool? Or climbing chalk maybe? Otherwise we'd end up parkouring everywhere. Also I guess that means we need a stamina system (perhaps 2 bars? Energy and Stamina? You burn Stamina quickly and regain it quickly when Energy is high. Energy is burnt slowly to regen stamina. Energy regens by resting in beds/chairs etc)
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Post by JorgasElite Sun Mar 24, 2013 10:55 pm

I was thinking about having more aggressive versions of the the regular animals. such as Aurochs for cows. The more aggressive animals would attack when threatened. Like if you milk/actually attack them.
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Post by Aegonian Mon Mar 25, 2013 1:57 pm

Smart Moving is an amazing mod, but as Notix said, it doesn't work well with anything that makes changes to the player...
The idea of a climbing tool (climbing axe - Tomb Raider style?) is nice! If we can make it so that with it you can ascend certain kinds of blocks, that would be awesome!

I also like the aggressive animals: cows could be aurochs/bulls, pigs could be wild boars and maybe sheep could be some sort of goats?
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Post by thunderpants Mon Mar 25, 2013 4:52 pm

How about Armour also weighing you down different amounts, so wearing Heavy Protective Armour isn't always the best option.

And okay what extra crops (and products?) do you want to see? Note not herbs, I don't want them to be farmable, rather drops from long grass (which should spread like mushrooms do?)

My suggestions,

Rice - Made into Sake or Cooked (grows within 1 block of water on tilled soil)
Grapes - Found as wild vines when harvested by hand drop sprouts which need to be crafted with a stick to be plantable. These then give wine grapes (which cannot be planted). If the vines are harvested with shears the wild vine will drop and can be planted like a vine (and will grow)
Bamboo - Craftable into Sticks or Paper, Grow like Sugar Cane
Sugar Beat - Drop Sugar beat that can be crafted into Rum or Sugar
Mushroom Tufts - Plant Red or Brown mushrooms on Dark Damp tilled soil which then drops mushroom tufts when harvested which can be crafted into Mushroom Wine. Spreads to nearby Damp tilled soil due to it's invasive spores.

Also Netherwart Wine, Hot Cocoa (Milk + Cocoa Beans), Potato Vodka, Melon Vodka and Apple Cider should be craftable.

I am against any Wheat based drink though, as it'd make wheat a super crop where as I believe it should be a good FOOD crop.


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Post by Aegonian Fri Mar 29, 2013 11:17 am

I like the weighted armour! The extra crops are also nice, and I agree on the wheat being just for food. Maybe also add berries, in two variations: normal, which can be used to produce berry juice, and poisonous berries, which are slightly darker in colour, which can be used to produce poisonous berry juice. The poisonous berries should have a different name than the normal ones, but the juice should be called the same. Only its colour will distinguish it from the normal juice, making it a good choice for secretly poisoning others. If possible, the poisonous juice should use the same texture as the normal juice, only adding a minor tint to it through code to prevent people from making custom textures that easily distinguish the two.
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Post by JorgasElite Fri Mar 29, 2013 12:10 pm

I like the berry juice idea, but in order to make the different wines, I think there should be some way to ferment it. How about the fermenters aren't just one block, they should be a hollow structure made of wood.
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Post by thunderpants Fri Mar 29, 2013 1:32 pm

JorgasElite wrote:I like the berry juice idea, but in order to make the different wines, I think there should be some way to ferment it. How about the fermenters aren't just one block, they should be a hollow structure made of wood.

In real life wine is fermented in barrels or small stills. Perhaps it be a like a double chest, but up to 2x2x2, gaining the ability to process more at a time with size.

Poisoned Berry Juice is a must. So we do need wild berry bushes.
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Post by JorgasElite Fri Mar 29, 2013 5:12 pm

Just pointing out there needs to be rice wine.

I think we should have some sort of musket that can be made. Or some other type of long range weapon like a Longbow or sling.

One great idea, make it so that wild animals will reproduce, but won't reproduce all the time. Just every so often.
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Post by thunderpants Fri Mar 29, 2013 10:40 pm

JorgasElite wrote:Just pointing out there needs to be rice wine.

I think we should have some sort of musket that can be made. Or some other type of long range weapon like a Longbow or sling.

One great idea, make it so that wild animals will reproduce, but won't reproduce all the time. Just every so often.

Sake is Rice Wine.
Muskets, should we have to craft them to reload them? But in exchange for good damage.
Wild Animal breeding, yay!

2 Ideas:
1. Not the same mobs every night,
No Moon - Undead
Full Moon - Wolves

2. Magical Tomes
Made from 3 enchanted paper (at level 30) and a Leather.
All require some Levels per use, and drain health, hunger, stamina, energy and thirst of the Wizard
Different strengths in different heights (Wizard's towers)

Current Ideas:
Storm and Rain
Random Bonemealing on Crops and Grass in a Y Radius
Summoning the Undead in a Y Radius Around
AOE Teleportation to a fixed point (ruins?)
Fire Storm based on 256-Y
Frost in a Y radius
Fireworks and Potions effects in a Y radius
Arcane armour for all friendly players in a radius

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Post by Sataz Sat Mar 30, 2013 9:52 am

If animals were to reproduce by theirselves, they should also die every so often, it'd probably be much to hard to make it so that the animals can have a max population, but their population should not grow to big in order to prevent the whole area from being spammed by reproducing animals
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Post by thunderpants Sat Mar 30, 2013 11:11 am

Sataz wrote:If animals were to reproduce by theirselves, they should also die every so often, it'd probably be much to hard to make it so that the animals can have a max population, but their population should not grow to big in order to prevent the whole area from being spammed by reproducing animals

Now there's a great idea to help prevent over population.

What about also adding natural predators, so that the animals can be killed as well.

Speaking of which we need a both some powerful natural predators and a way to present trophies of them (heads and rugs?)
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Post by JorgasElite Sat Mar 30, 2013 12:00 pm

From past experience even wolves have killed all the animals around me in minecraft. As a matter of fact, how about making wolves more common? In vanilla they'r kind of rare for a common animal.
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Post by Aegonian Sat Mar 30, 2013 3:03 pm

Wolves should absolutely be more common, yeah. They're way too rare in Vanilla. There should also be a small chance for a wolf to spawn as an angry wolf, adding some danger to travelling by day.

Mobs should have a small chance of dropping a mob head of their kind, and some predators and prey should get new mob heads. If possible, give every mob a mob head - I'd love to have a dragon's head hanging above my bed!
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