Permits for tekkit

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Permits for tekkit

Post by kingnecromancer on Sun Aug 26, 2012 7:36 pm

Alright, here is my idea.

Permits is basically using permissions plug-in to emulate real life permits, A.k.a permissions to do stuff.
What we would do with the permits is that you need to buy a permit and take a test with a teacher (this part is TBD)
and once you have your permit, you can then begin working in that field. For example, a basic power permit would be required to build a generator and the first tier of power buildings, such as solar panel, wind gen, batbox. A basic machinery permit would allow you to build macerator, compressor, electric furnace, etc.
There could also be a limit to how many permits you may have, making you rely on other people, while you also have a role, thus creating a functioning community.
There could be a tech tree progression, so you need all the permits in the power devision, for example, to get nuclear power permit.



Post suggestions, comments, questions below.

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Re: Permits for tekkit

Post by thunderpants on Sun Aug 26, 2012 7:45 pm

I think of permits as, well permits.

Permissions from the city council to build/destroy/supply/monopolise etc.

Such as I wish to propose that Notix Ice (My Enterprise as of the moment) supplies the key settlement and each of it's inhabitants with enough water as to cool 3 combustion engines. This would be done via buried pipes at an agreed depth and of an agreed material (Cobblestone or Stone).

However in return for my attempt to provide free cooling to the city, I would like the right to build a pumping facility on a nearby coastal region, a storage facility on high ground and to negotiate a deal for users wanting more cooling. It'd also be most to my liking to have my friend "1nty" to be whitelisted, however I'll understand if you want him to apply himself.

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Re: Permits for tekkit

Post by thunderpants on Sun Aug 26, 2012 8:23 pm

thunderpants wrote:I think of permits as, well permits.

Permissions from the city council to build/destroy/supply/monopolise etc.

Such as I wish to propose that Notix Ice (My Enterprise as of the moment) (Now outdated) supplies the key settlement and each of it's inhabitants with enough water as to cool 3 combustion engines. This would be done via buried pipes at an agreed depth and of an agreed material (Cobblestone or Stone).

However in return for my attempt to provide free cooling to the city, I would like the right to build a pumping facility on a nearby coastal region, a storage facility on high ground and to negotiate a deal for users wanting more cooling. It'd also be most to my liking to have my friend "1nty" to be whitelisted, however I'll understand if you want him to apply himself.

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Re: Permits for tekkit

Post by Aegonian on Sun Aug 26, 2012 8:28 pm

I like the Permit idea!

I'm leaving for an Introduction Camp of my academy tomorrow, and I'll be gone for a few days. I'll be back Thursday evening/night, so I won't be online until Friday. Ryiin will be able to put the server online while I'm gone, though, so you'll still be able to play on the server.

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Re: Permits for tekkit

Post by kingnecromancer on Sun Aug 26, 2012 8:50 pm

My game is screwing up so badly, I need help, ugh. When I join, it does not load chunks, making me fall forever.

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Re: Permits for tekkit

Post by Sataz on Sun Aug 26, 2012 8:59 pm

same for me, Lyiin gave up on trying to fix it :/

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Re: Permits for tekkit

Post by JorgasElite on Sun Aug 26, 2012 10:20 pm

Well, I like the permits idea, but if you would need a permit for just small little machines like solar panels, the server would be ruined. In my opinion.

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Re: Permits for tekkit

Post by kingnecromancer on Thu Aug 30, 2012 2:06 pm

Jorgas, in real life, You need a building permit for solar panels. Are you saying real life is ruined?

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Re: Permits for tekkit

Post by thunderpants on Thu Aug 30, 2012 2:17 pm

We maybe not have permits as so official, more like a asking the electrical supplier if they mind.

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Re: Permits for tekkit

Post by Aegonian on Thu Aug 30, 2012 5:05 pm

I'm back! The Introduction Camp wasn't much fun... Too much alcohol, parties etc.

I think Permits should be necessary when you're going to start a new company/construct a new factory and such. They should not be necessary when building solar panels and such, unless you plan to build and use many of them: you shouldn't just be able to build a solar farm in your backyard.

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Re: Permits for tekkit

Post by thunderpants on Thu Aug 30, 2012 7:41 pm

So Permits for big stuff?

Could Alestorm have permits to cross-breed plants, grow a large area of cropland, build a brewery and begin work on a distribution service (We may just set up an ordering service, and then use the post office for deliveries) and install a site on the Rednet?

We won't need too much power, and we can supply people with potions of resistance and fire resistance.

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Re: Permits for tekkit

Post by JorgasElite on Thu Aug 30, 2012 11:22 pm

My company will basicly be a rival company of Thunderpants, except we make coffee, not ale. And any other type of potion.

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Re: Permits for tekkit

Post by thunderpants on Thu Aug 30, 2012 11:44 pm

It will be nice to have some competition! Some motivation to ensure quality.

I promise to not go into the coffee industry, I hope you won't try to enter mine.

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Re: Permits for tekkit

Post by JorgasElite on Fri Aug 31, 2012 12:30 am

This might qualify as on topic, but can you get BocajXIV on the Elithian Alliance, just so it can be a it easier to run a new company. His problem is that he forgot his password and username.

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Re: Permits for tekkit

Post by Aegonian on Fri Aug 31, 2012 4:41 pm

I'll need more information: without a username, I can't really do anything, unless I have his email address. If I have that information, I can reset his password for him, and even change his username. Of course, it is also possible to just make a new account.

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Re: Permits for tekkit

Post by JorgasElite on Sat Sep 01, 2012 6:04 pm

I'll tell him to make another account.

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